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e-gadgets (Smart Notebook) (38)
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examples from the classroom

Example 1: Classifying and sorting

In these v-gadgets the vote determines the classification - for example distinguishing fruit from veg. or whether shapes are two or three dimensional

Example 2: Mathematical Practice

These are activities with a large number of automatically generated questions, for example the times tables v-gadget. All question data is automatically stored unlike the ad-hoc voting approach.

Example 3: Visual Problem Recognition

These are more complex activities that first require the pupil to interpret what the problem is from its visual representation for example "Seesaw balance".

Example 4: Developing Spatial Awareness

Activities that need spatial awareness skills such as the v-gadget that asks pupils to identify congruent shapes or matching a 3 dimensional object with its "net".

Example 5: Use of Coordinates

Coordinate based activities requiring two buttons to be pressed in the correct order, requiring higher level thinking by the pupils.

Example 6: Prediction

Activities that involve pupils making a prediction of an outcome and then seeing the result - for example the Experimenting with ice cubes v-gadget.

Example 7: Estimating

Estimation activities require the pupils to make an estimation of quantity - for example estimating how many cubes will fill a cuboid.

Example 8: Sequencing

This requires multiple button depressions in the correct sequence - e.g. place the 6 people displayed in order of their age. There is also a step-by-step option available to the teacher.

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