Example 1: Classifying and sorting
In these v-gadgets the vote determines the classification - for example distinguishing fruit from veg. or whether shapes are two or three dimensional.

The Science, Maths and Technology v-gadget Pack covers 100 topics that incorporate multiple voting based activities for use with Activote handsets. It is hard to envisage but the v-gadgets literally generate millions of unique voting questions and activities automatically. Unlike ad-hoc voting, all auto-generated assessment question data - and pupil responses - are automatically stored. These unique flash based v-gadget activities react dynamically to student responses from Activote and extend the handsets to accept multiple button presses as a response to a single question. This allows coordinates to be entered as a response or a sequence of button presses to be used.

For example the "Life Cycle of a Frog" activity requires that 6 buttons are pressed in the correct sequence. A "step by step" option allows the teacher to manage the process.
Children are represented by their own named character at the bottom of the screen that lets them know when to vote and indicates to the child, and teacher, individual voting progress through the activity.
Voting results can be displayed when the teacher decides. Results can be displayed in a variety of formats - as a table, pie chart, bar or tally chart, to support data handling using classroom generated data. Votes cast for each option can be displayed as a number or a percentage in the bar graphs and pie charts to support this.
The pack includes extensive guidance and help for the teacher within each v-gadget, and is available with either English or Scottish Curriculum mapping.
So are you wondering what you need to start voting?
In this v-gadget students vote for the two cams that will lift the follower twice per rotation. After the voting results are displayed the teacher can play the animations to ensure understanding.
In these v-gadgets the vote determines the classification - for example distinguishing fruit from veg. or whether shapes are two or three dimensional.
These are activities with a large number of automatically generated questions, for example the times tables v-gadget. All question data is automatically stored unlike the ad-hoc voting approach.
These are more complex activities that first require the pupil to interpret what the problem is from its visual representation for example "Seesaw balance".
Activities that need spatial awareness skills such as the v-gadget that asks pupils to identify congruent shapes or matching a 3 dimensional object with its "net".
Coordinate based activities requiring two buttons to be pressed in the correct order, requiring higher level thinking by the pupils.
Activities that involve pupils making a prediction of an outcome and then seeing the result - for example the Experimenting with ice cubes v-gadget.
Estimation activities require the pupils to make an estimation of quantity - for example estimating how many cubes will fill a cuboid.
This requires multiple button depressions in the correct sequence - e.g. place the 6 people displayed in order of their age. There is also a step-by-step option available to the teacher.
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